Nov 7 2026
PATCH Crusader class
Adventurers, a brand new class, a class change NPC, two new Kingdom Quests, a skill balance pass and a long list of fixes. The servers restart once for this update. Close the game and start it again through the launcher to get the new client (about 78 MB).
New class: Crusader
- Crusader: fights with a two-handed sword and light skills. Hits hard, uses light magic, heals and shields allies. You need a character of Lv60 or higher on your account, then pick the Crusader card when you create a new character.
- Levels and jobs: a Crusader starts at Lv60 with its first skill set and becomes a Templar at Lv100. It has its own armor, weapons and shields. Free stat points work like on every other class.
- Website: read the class page at Crusader and look up the gear in the Database.
Class Change Hero
- No more running around: find the Class Change Hero next to the Roumen Teleport Gate. He changes your class at Lv20, Lv60 and Lv100 (Crusader to Templar at Lv100). Pick your class, confirm, done.
- Rewards: you still get the normal quest rewards, and the old quest chains still work if you prefer them.
Skill balance
Many skills had their numbers cut long ago for no reason. We repaired and evened them out, so the gap between the strongest and weakest class is much smaller. Skill tooltips show the new numbers.
- Cleric: Wield, Psychic Chop, Psychic Blunt, Mighty Chop and Horror Force hit much harder with shorter cooldowns. Multi Protect covers 10 targets again.
- Archer: Multi Shot, Aiming Shot, Bone Arrow, Pury Impact, Poison Shot and more hit harder, with shorter cooldowns on Aiming Shot, Power Shot, Multi Blood Shot and Binding.
- Mage: Fire Ball, Ice Blast, Chain Lightning, Magic Burst, Frost Nova and Inferno hit harder. Vital Conversion cooldown is 15 s instead of 150 s.
- Fighter: stronger at low and middle levels. Knight Discharge cooldown is 15 s instead of 60 s.
- One-handed swords: now get a real damage bonus, so sword and shield keeps up with a two-handed sword.
- Nerfs: Gladiator deals about 10% less damage at Lv120-125. Templar and Crusader skills learned from Lv100 deal about 15% less. Trickster: Power North Tear hits harder, but several side skills (Sword Force, Fatal Blow, Back Stab, Sudden Slash and others) deal less. Longer cooldowns: Perfect Body, Noble Fragrance, Final Sword Force, Summon, Fire Pole, Hawk Talon, Blind, Meteor, Multi Shot and traps.
Skills and combat
- Casting: skills with a cast bar need you to stand still, walking cancels the cast. Instant skills still work while walking.
- Hide and Slip Away: real stealth now, monsters lose you while you are hidden. Attacking or getting hit breaks it, and Detect reveals hidden players.
- Ring Shield works now. Before, it cost SP and did nothing.
- Lv125 skills: several got their lost extra effects back. Magical Move, Deep Fear and Shame work now, and passives like Stronger Heal and Stronger Wall finally do something.
- Scrolls and skill lists: skill scrolls match the class that can use them, skills your class can no longer use are removed from your skill list at login, and area attacks no longer hit targets that cannot be hurt.
Items and drops
- Enhancement: Karis and Enhanced Karis now drop from open-map bosses and Kingdom Quests. Plain Red Eye and Blue Mile stones drop from monsters too, and Grade 5 stones drop from the abyss bosses. Perfect stones stay in the Moss shop.
- Gear: Lv125 helmets got the missing accuracy, the Lv125 Ominous pants evasion matches the Lv120 sets, and Bera's smith sells all Lv125 helmets. The Diana Lv100 armor set is for Sharpshooter and Ranger only now.
- Bracelet slot is open. New hair styles, hair colors and more dye colors to pick from.
Dungeons and quests
- Two new Kingdom Quests: King Slime and Mara Pirate. Fortress of Shadows (KQ22) and Emperor Slime (KQ27) now allow players up to Lv125.
- Quest log: holds 100 quests in progress (was 20).
- Dungeon drops: an item that drops for you stays yours for 5 minutes (was 90 seconds) and stays on the ground for 10 minutes (was 3).
- Way-out gates: the gates in the King Albireo rooms and Helga no longer trap players who entered below the room's level.
Level limits
- Teleports and wings: level limits now also stop return scrolls, wings, portals and paid teleports from taking you to a map you are too low for.
- Towns: towns have a minimum level too: Eld 10, Urg 55, Alruin 70, Bera 100, Adealia 100. If you die in a map above your level, you revive in the nearest town you can enter.
Kahal and party EXP
- Kahal: monsters in Kahal Canyon and Kahal Snow Fields notice you from further away. Monsters Lv110-124 drop 1.5x copper, Kahal Canyon drops Lv120 copper, and there is a sell NPC in Kahal Snow Fields, Kahal Plain and Kahal Canyon.
- Party EXP: party members far above or below a monster's level, who would get nothing, no longer shrink the share of the others.
New players and fixes
- New players: type /town to go to the safe town. New characters get a welcome message, a hint where to level and /help topics in English, Spanish and German.
- Reward box: items stored on later pages (more than 24 items) were invisible. Every page shows its items again. Nothing was deleted and nothing needs to be restored.
- Saves and logout: short save errors are retried, and a held logout no longer leaves you "still playing" on relogin.
- Performance: fewer stutters when monsters first appear, and smoother frame rate when running on a mount with monsters behind you. Server restarts show a countdown in game.
- Misc: a Lv103 Vicious Slime that stood in the newbie field is gone.
Thanks for playing and for all the bug reports! Please tell us in the bug channel if something still looks wrong.