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Next event

Midweek EXP Rush

1.5x EXP from monsters on every map, every Wednesday 18:00 to 20:00 UTC.

EXP x1.5Whole world
Starts in 17h 15m 18:00 UTCuntil 20:00 UTC
2 more scheduled events
Friday KQ Night EXP x1.5Drops x1.5Whole world Starts in 2d 17h 18:00 UTC
Sunday Double Drops Drops x2Whole world Starts in 4d 17h 18:00 UTC
Join in

Kingdom Quests

2 recruiting

Join from the Kingdom Quest window in the game while a quest is recruiting (no NPC needed); you are taken to the quest map when it starts. How Kingdom Quests work

Recruiting now, closing soonest first

Fortress of Shadows Lv 100-115 Fortress of Shadows closes in under a minute

00:45 UTC

  • Characters level 100 to 115; 1 to 10 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 60 min.
  • Played on: Fortress of Shadows.
  • Goal: We must defeat the forces of Kalban Obeb before it is too late. The future of Isya rests in your hands.
Mara Pirates' Rage Lv 17-25 Captain Mara's Pirate Ship closes in 1m

00:46 UTC

  • Characters level 17 to 25; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 40 min.
  • Played on: Captain Mara's Pirate Ship.
  • Goal: Find the real Mara and Marlon in the allotted time. Beware! They can duplicate themselves by using magic.

Next starts

King Slime's Counterattack Lv 5-16 Cyclone Hill opens in 15m

01:00 UTC

  • Characters level 5 to 16; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: Cyclone Hill.
  • Goal: Kill all of the monsters and stop King Slime in the designated amount of time.
Evil Spirit Gordon Master Lv 80-89 Endless Maze opens in 15m

01:00 UTC

  • Characters level 80 to 89; 10 to 20 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 30 min.
  • Played on: Endless Maze.
  • Goal: Defeat Gordon Master in the designated amount of time.
The Millenium Robo Plot Lv 33-45 Underground Square opens in 16m

01:01 UTC

  • Characters level 33 to 45; 1 to 20 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 30 min.
  • Played on: Underground Square.
  • Goal: Recover the Soul Stone from Millenium Robo before Elderine's backup forces arrive. You must stay alive in the allotted time.
Show 15 more
Gold Hill Adventure Lv 20-32 Golden Hill opens in 17m

01:02 UTC

  • Characters level 20 to 32; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 35 min.
  • Played on: Golden Hill.
  • Goal: 2. Open the Ice Door and avoid an attack from the monsters trapped inside. 3. Move to the next floor and look for the gate to escape Golden Hill.
Mean Giant Honeying Lv 40-50 Spiral Hill opens in 18m

01:03 UTC

  • Characters level 40 to 50; 1 to 10 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 30 min.
  • Played on: Spiral Hill.
  • Goal: Defeat the Giant Honeying and his horde in the designated amount of time.
Spider's Assault Lv 60-70 Underground Square of Horror opens in 20m

01:05 UTC

  • Characters level 60 to 70; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 30 min.
  • Played on: Underground Square of Horror.
  • Goal: Rescue the people and survive against the spiders and other monsters in the designated amount of time.
Henneath Rebellion War Lv 90-99 Anti-Henneath Hideout opens in 20m

01:05 UTC

  • Characters level 90 to 99; 1 to 20 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: Anti-Henneath Hideout.
  • Goal: We must annihilate the Anti-Henneath alliance within the designated time.
King Kong Phino's Mess Lv 70-79 Elven Woods opens in 21m

01:06 UTC

  • Characters level 70 to 79; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: Elven Woods.
  • Goal: Defeat King Kong Phino within designated time. However, King Kong Phinoflie must be kept alive.
Lost Mini Dragon Lv 46-60 Rock Valley opens in 22m

01:07 UTC

  • Characters level 46 to 60; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: Rock Valley.
  • Goal: Defeat the Mini Dragon in the designated time and save the day.
Lost Mini Dragon (Hardcore) Lv 46-60 Rock Valley opens in 24m

01:09 UTC

  • Characters level 46 to 60; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: Rock Valley.
  • Goal: Defeat the Mini Dragon in the designated time and save the day.
Warrior's Code- Amateur Fighter Lv 35-50 Warrior Arena opens in 40m

01:25 UTC

  • Characters level 35 to 50; 2 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 20 min.
  • Played on: Warrior Arena.
  • Goal: After a long deliberation, chiefs of each town decide to hold a tournament to sort out each level class's best of the best.
Warrior's Code- Brave Warrior Lv 55-69 Warrior Arena opens in 40m

01:25 UTC

  • Characters level 55 to 69; 2 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 20 min.
  • Played on: Warrior Arena.
  • Goal: After a long deliberation, chiefs of each town decide to hold a tournament to sort out each level class's best of the best.
Warrior's Code- Valiant Warrior Lv 75-89 Warrior Arena opens in 40m

01:25 UTC

  • Characters level 75 to 89; 2 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 20 min.
  • Played on: Warrior Arena.
  • Goal: After a long deliberation, chiefs of each town decide to hold a tournament to sort out each level class's best of the best.
Warrior's Code- Invincible Hero Lv 95-115 Warrior Arena opens in 40m

01:25 UTC

  • Characters level 95 to 115; 2 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 20 min.
  • Played on: Warrior Arena.
  • Goal: After a long deliberation, chiefs of each town decide to hold a tournament to sort out each level class's best of the best.
Warrior's Code- Superhero Trial Lv 111-125 Warrior Arena opens in 40m

01:25 UTC

  • Characters level 111 to 125; 2 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 20 min.
  • Played on: Warrior Arena.
  • Goal: Do you have what it takes? A battle awaits you!
Rage of the Emperor Slime Lv 105-115 Rage of the Emperor Slime opens in 1h 15m

02:00 UTC

  • Characters level 105 to 115; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: Rage of the Emperor Slime.
  • Goal: Unite with your friends again to kill the Emperor Slime and get rid of all the Slimes once and for all!
Hidden Mine Lv 1-125 KDMine opens in 2h 15m

03:00 UTC

  • Characters level 1 to 125; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: KDMine.
  • Goal: You and your colleagues must work with the miners from the gold mine and stop the monsters so that the monsters cannot transport the gold ores to Magritte.
Bijou's Sanctuary Lv 115-125 KDFargels opens in 3h 15m

04:00 UTC

  • Characters level 115 to 125; 1 to 15 players per run.
  • Recruiting stays open for 30 min after it opens; join from the Kingdom Quest window.
  • Time limit inside: 50 min.
  • Played on: KDFargels.
  • Goal: Some survivors informed the Henneath alliance and you. Now its up to you have to stop Pagel's invasion with your colleagues.

Guild events

Top guilds

The weekly Guild Tournament, guild wars and the academy ranking. Times in your local time and UTC.

Guild Tournament Running now

Next: Practice round in 1d 23h

  1. Practice round (next) 00:00 UTC
  2. Practice ends 18:00 UTC
  3. Round of 16 (first half) 19:00 UTC
  4. Round of 16 (second half) 20:00 UTC
  5. Quarterfinals 21:00 UTC
  6. Semifinals 20:00 UTC
  7. Final 21:00 UTC

Academy

Weekly rank balance in 1d 21h 22:00 UTC

Academy members get rewards as they level. Guild Academy guide

Field bosses

World bosses guide

Whether each boss is up or under attack right now (health shown roughly, in 5% steps), and when a defeated one comes back.

Abysmal Cave

Phino Boss Alive

Abysmal Summit

Goblin Boss Alive

Amatheon's Temple

Dungeon of the Abyss

Orc Boss Alive

Grave of the Abyss

Ghost Boss Alive

Helga's Tomb

Helga's Tomb (Hard)

Puppet Helga Alive

Holy Place of the Abyss

King Albireo's Hideout

King Albireo Defeated in 9h 0m

King Albireo's Hideout (Hard)

Lair of the Focalor

Legel's Throne

Malephar's Lair

Euryale Alive
Malephar Alive
Pirra Alive

Malephar's Lair (Hard)

Passage of the Abyss

Psiken Mansion

Chimera Alive

Relic of the Abyss

Trumpy Boss Alive

Tear's Marsh

Laplan Boss Alive

Thorn Cave

Tree of Abyss

Minibosses

The mutant and king monsters of the levelling fields. Each one comes back about 6 hours after it is defeated.

Show all 11 (10 alive)

Ancient Elven Woods

Huge Greenky Alive

Burning Hill

Collapsed Prison

Concealed Prison 2nd Floor

Gaint Stonie Alive

Execution ground

Forest of Mist

Mutant Wolf Defeated in 3h 19m

Forest of Slumber

Gaint Stonie Alive

Goblin Camp

Moonlight Tomb

Sea of Greed

King Boogy Alive

Vine Tomb

Who is playing

Online by class

Players in game right now, by class family. Pick one to see who.

Online by level

Players in game right now, in 20-level brackets. Pick one to see who.

Most crowded maps

Players on each map right now, busiest first. Shown once 5 or more players are out in the world.

Roumen 11
Elderine 4
Alberstol Ruins 3
Dark Passage II 2
Forest of Mist 2
Kahal Canyon 1
Kahal Snow Fields 1
Siren08 1
Uruga 1

Out in the world

Groups, instances and monsters at this moment.

Population

Players online, last 24 hours

Players in game, every 5 minutes.

03:0006:0009:0012:0015:0018:0021:0000:00

When people play

Average players online by weekday and hour, last 7 days. Darker is busier. Usually busiest around 18:00.

Logins per hour

Logins in each of the last 24 hours, by hour of day.

00501023030480506207082509101311122913144415161217181819206921222323006
Activity
928 Monsters slain today -34% vs this time yesterday (1,399)
16 Quests completed today +60% vs this time yesterday (10)
13 Characters entering the world today +86% vs this time yesterday (7)

Combat

Last 24 hours; the line shows each hour.

Monsters slain 23.9K 996/h Monsters killed by players. Pets and monsters killed by other monsters are not counted. Normal 23.4KElite 337Boss 151
Skills cast 63.5K 2,645/h Skills players cast, once per cast.

Progress

Last 24 hours; the line shows each hour.

Quests completed 239 10/h Quests handed in and saved.

Economy

Last 24 hours; the line shows each hour.

Loot dropped 95.9K 3,997/h Items that fell to the ground. Money piles not included.
Loot picked up 48.6K 2,023/h Items players picked up. Money piles not included.
Items crafted 4.2K 174/h Production attempts, with the share that succeeded. 100% succeed
Enhancement attempts 394 16/h Item upgrade attempts, with the share that raised the item's level. 64% succeed
Player trades 245 10/h Trades completed between two players.
Booth sales 14 0.6/h Purchases from players' street booths.
Bought from NPCs 991 41/h Purchases from NPC shops.
Sold to NPCs 6.2K 259/h Items sold to NPC shops.

Social

Last 24 hours; the line shows each hour.

Characters entering the world 499 21/h Each time a character finished loading into the game.
Parties formed 40 1.7/h Counted once a second member accepts.
Guilds founded 1 0/h New guilds registered.
Chat messages 309 13/h Lines delivered in every channel. Muted or refused lines are not counted. Normal 176Guild 52Whisper 32Party 23Shout 16Academy 10

World

Last 24 hours; the line shows each hour.

Instance runs started 44 1.8/h Kingdom Quests started and dungeon copies opened. Dungeon 41Kingdom Quest 3
Instance runs cleared 42 1.8/h Runs that ended in success. Only dungeons whose script reports a result are counted.
Map travels 2.3K 98/h Moves between maps, including returns to town.
Deaths and level-ups

Deaths

Player characters knocked out, last 24 hours.

258Deaths, 24 hours11 per hour on average.
6Deaths today-57% vs this time yesterday (14)
1PvP kills, 24 hours0 in the last hour.
Killed by monsters 257 Killed by players 1

Level-ups

Levels gained by all players together, last 24 hours, by the level reached.

1KLevel-ups, 24 hours42 per hour on average.
48Level-ups today-27% vs this time yesterday (66)
296 1-19
361 20-39
282 40-59
55 60-79
12 80-99
5 100-119
1 120-125
Server health All systems normal

How smoothly the game is running right now, and how reliable it has been. We measure the game servers directly.

Latency

4.9 msGame tick, p9595% of world updates finish within this. Under 10 ms is smooth. 0.00% of updates took over 50 ms in the last hour.
4.0 msDatabase response, p95Saving and loading characters, items and quests.

Reliability

99.89%Availability since Oct 25Share of time every game service was up. Gaps in our own monitoring are left out.
4h 12mUptimeSince the last restart, Nov 3, 20:31 UTC.

Trend, last 24 hours

Game tick p95highest 11.1 ms
Database p95highest 20.6 ms

Tick time is how long the server takes to update the world (10 times a second). Lower is smoother, and anything over 50 ms can feel like lag. Availability counts every restart, planned or not.

Live data from the game servers, refreshed about every 30 seconds. Updated Nov 4, 00:44 UTC. Times are shown in your local time with UTC next to them. All-time history and the leaderboards are on the Overview.