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PATCH Nov 4: Teleport Gates, buff NPC, offline booths, new drops, stack size 250, new Kingdom Quests

[PATCH] Nov 4: Teleport Gates, buff NPC, offline booths, new drops, stack size 250, new Kingdom Quests

Adventurers, this is a big one: paid town teleports, a buff NPC, offline booths, a huge new drop set and a lot of fixes. The server restarts once for this patch. After the restart, close the game and start it again through the launcher. The launcher downloads the new client automatically; the old client will not start.

New

  • Teleport Gate: the gate in each town is now a paid teleport service. One list shows every destination: fields with their level range, towns with their minimum level, and the price on every row (8 to 170 silver). The Dungeon of Dread and the Marketplace are on the Roumen gate, Origin of Life Tree on the Uruga gate, Psiken Garden on the Bera gate. Limits are lower: Alberstol Ruins from Lv70, Adealia and Bera from Lv100, fields about 10 levels lower and open up to Lv125. You cannot teleport while fighting, trading, in a booth, in prison or in a dungeon, and nothing is taken if it does not work.
  • Spirit of Iyzel: a buff NPC next to the Teleport Gate in each big town (level 22 and up). One click buys the set of buffs that fit your level for 60 minutes, from 15 silver up to 350 silver. You only pay for buffs you are missing. They are weaker than class buffs, never stack with them and are lost on death.
  • Offline booths: close the game with a booth open and your character keeps selling or buying for up to 72 hours. Log in again and you are back at the same spot with the booth still open.
  • Strong Fury and Strong Endurance work now: the lower your HP, the more attack (Gladiator) or defense (Knight) you get. Damage numbers above 65,535 now show in full.
  • Shout everywhere: shouts reach players on all maps.
  • /unstuck moves you to a free spot nearby on the same map. Not usable in combat or while trading, 5 minute cooldown.
  • Daily reward and Invite a friend: play 5, 30 and 120 minutes for rewards, follow a 7-day loop with milestones up to 365 days, and a missed day costs nothing. Get your invite code on the website (Account menu); a new player types /friend (code) and gets an EXP card and a drop item, and you get a thank-you gift when your friend has played.
  • /levellock on keeps you at your level (no EXP) for low-level PvP or brackets, /levellock off unlocks at once.
  • Maps: click a place on the world map to open its area map. Origin of Life Tree and Psiken Garden are on the map now, and 13 areas that had no minimap have one.
  • Easier solo dungeons: solo runs of Siren's Castle, Midnight Brigade and Spiral Tower of Vengeance are easier, and give a quarter less EXP and drops per kill, so groups stay worth it.

Leveling

Items and drops

  • A lot of new drops: many normal monsters now drop gear that was in the game but nobody could get (up to Lv125). Costumes, hats, faces, tails, pets, mounts and back items that were never obtainable now drop as rare loot, mostly from bosses.
  • Many colour and nation variants of cash-shop costumes are no longer sold in the NPC shops and drop from bosses at a low chance. The basic look of each stays in the shop, and stats are unchanged.
  • Improved boss drops: Warrior's Nest Focalor bosses and chiefs, Honeying bosses, Orc Invader and Siren armor.
  • Kingdom Quest rewards reworked for every Kingdom Quest: bound HP and SP potions for your level, plus low-chance collectibles, level gear, earrings and Lucky stones.
  • Stack size 250 for scrolls, potions, junk and crafting drops (274 item types).
  • The Halloween shop items (the seven Roumen event shops) are removed from the shops. They will be back next Halloween.

Changes and fixes

  • A full bag no longer loses a reward: it goes to your Item Mall storage with a message. Make room and take it from there.
  • Escape > Select Server and choosing the world again no longer ends with an authentication error.
  • You keep full drop chance up to 10 levels above a monster (drops stop at 20 levels above). Healers and buffers who deal no damage now roll for personal dungeon and boss loot.
  • Area skills of all classes hit twice as many targets (at most 100). Monster skills are unchanged.
  • Dungeon, field, Leviathan and Dragon gates have no upper level limit and open about 10 levels earlier. PvP wars, towers and boss events keep their level windows.
  • Fixed portals: Kahal Plain to Bera, Bera and Forest Perimeter (both ways), the Devildom Territory entrance, and the exits of Spiral Tower and Death Knight.
  • Bosses: Tower01 Iron Golem is tougher. The Abyss bosses (Abysmal Cave, Summit, Passage and Dungeon of the Abyss) are fairer, with sensible HP and damage.
  • Warrior's Code: no individual reward without a player kill.
  • Lv60 job change: Town Chief Roumenus could fail to appear when several runs were going. Fixed.
  • Other players' weapons and shields show right away. The Spirit of Iyzel in Elderine stands on the path. Shops that lost their Halloween items show no empty slots.

Hotfix, same night

Website and launcher

  • Player Market: see what players sell in their booths, live, offline booths included.
  • Game Database: map pages list the teleport gates and where they lead, the buff NPC and Kingdom Quest maps; new shelves for Mounts and Cosmetics, minimaps for maps without art, items by source (where an item drops or is sold), and a For sale now box on item pages that links to the booths selling it.
  • Daily reward and Invite a friend pages in the Account menu: your progress, your invite code and your friends.
  • Launcher v0.4.36: updated F10 Help guide and a new background. It updates itself; if not, restart it once.

Found a bug or something odd? Tell us on Discord in bug-report with your character name, the map and what happened.