Character Classes
The arcane heavy-hitter. Frail in body but mighty in mind, the Mage commands devastating ranged spells against single and multiple targets. Enemies flee from the sound of their fearsome incantations.
Role
Ranged burst and area-of-effect caster - the group's damage engine. Main stats are Intelligence (magical damage) and Spirit (crit chance and SP); a little Endurance buys survivability. The only class that begins with a spell at level 1, Magic Missile.
Strengths
- Devastating area-of-effect spells - clears packs fast
- Excellent burst damage
- High magical defense
- The only class with Fear
Weaknesses
- Low hit points and physical defense
- Very weak in melee
- No healing ability
Weapons & armor
- 2H staff or wand
- Mage-class armor only
Starting stats
| STR | DEX | END | INT | SPR | HP | SP |
|---|---|---|---|---|---|---|
| 1 | 3 | 3 | 10 | 5 | 42 | 46 |
INT raises magical damage, SPR raises magic defense, crit chance and SP - the Mage's core stats.
Advancement
At level 20 your class trainer quest makes you a WizMage; at level 60 you become a powerful Enchanter.