Daily Reward

Play a little every day and collect rewards that keep adding up.

Every day has three goals, measured in active minutes. Days change at 00:00 UTC for everyone. Nothing to buy, and nothing is lost when you miss a day.

Three goals every day

5 min Check-in gift
  • HP Magic Potion, 5,000 HPHeals HP from a pool of 5,000; only what you use is taken. Bound.
  • SP Magic Potion, 5,000 SPRestores SP from a pool of 5,000; only what you use is taken. Bound.

Arrives in your Item Mall storage. Does not count toward milestones.

30 min Daily reward

The next day of the 7-day loop goes straight into your bag, and the day counts toward your lifetime milestones.

2 hours Bonus
  • HP Magic Potion, 20,000 HPHeals HP from a pool of 20,000; only what you use is taken. Bound.
  • SP Magic Potion, 20,000 SPRestores SP from a pool of 20,000; only what you use is taken. Bound.
  • Charm of Might+20% attack and defense for 1 hour. Works at any level. Bound.

A small extra, in your Item Mall storage.

An active minute is a minute in which your character does something: moves, fights, uses a skill or an item, chats or trades. Standing idle in a field does not count. All characters of your account add up to one counter.

The 7-day loop

Each claim moves you one day forward. The loop never resets: miss a day and you simply continue where you left off. Day 7 is the big one, then the loop starts again at day 1.

Day 1
  • Charm of Might+20% attack and defense for 1 hour. Works at any level. Bound.
Day 2
  • Certificate of Hunter (Trial)+50% item drop rate for 2 hours. Bound.
Day 3
  • Red Eye (Grade 5)Use while enhancing Lv100-125 gear: halves the chance that a failed enhance destroys the item. Bound.
Day 4
  • Gathering King's Touch (Trial)Gathering twice as fast for 2 hours. Bound.
Day 5
  • Blue Mile (Grade 5)Use while enhancing Lv100-125 gear: halves the chance that a failed enhance lowers its + level. Bound.
Day 6
  • Gathering King's Touch (Trial)Gathering twice as fast for 2 hours. Bound.
Day 7 Big reward
  • Charm of Might+20% attack and defense for 1 hour. Works at any level. Bound.
  • Certificate of Hunter (Trial) x2+50% item drop rate for 2 hours. Bound.

Lifetime milestones

Every day with at least 30 active minutes counts, for good. The counter never goes back, however long a break you take. Each milestone is delivered once per account, automatically, to your Item Mall storage.

14 days
Mini StrawberryPermanent Pickup pet: picks up loot for you and gives +15 STR, DEX, END, INT and SPR. Any level. Bound.
28 days
Mini PhoenixPermanent Pickup pet: picks up loot for you and gives +25 STR, DEX, END, INT and SPR. Any level. Bound.
50 days
PugPermanent mount. Bound.
100 days
StylebreakerPermanent mount. Bound.
200 days
Wedding CostumePermanent costume. Bound.
365 days
Fire CatPermanent mount. Bound.

Welcome back

Back after 14 days or more? Your first daily reward comes with a welcome-back gift on top:

  • Charm of Might x2+20% attack and defense for 1 hour. Works at any level. Bound.
  • Certificate of Hunter (Trial) x2+50% item drop rate for 2 hours. Bound.

For accounts with at least 10 hours of play time and a level 20 or higher character, at most once every 60 days.

The rules

  • One set of rewards per account and UTC day, however many characters you play.
  • Days change at 00:00 UTC. Active minutes from before midnight count for the old day.
  • The daily reward goes into the bag of the character you are playing. If the bag is full, free a slot and it arrives within a minute.
  • All rewards are bound to the character that receives them: they cannot be traded, dropped or sold.
  • Item Mall storage: open the Item Mall in game and take the item out on the character that should have it.