Daily Reward
Play a little every day and collect rewards that keep adding up.
Every day has three goals, measured in active minutes. Days change at 00:00 UTC for everyone. Nothing to buy, and nothing is lost when you miss a day.
Three goals every day
HP Magic Potion, 5,000 HPHeals HP from a pool of 5,000; only what you use is taken. Bound.
SP Magic Potion, 5,000 SPRestores SP from a pool of 5,000; only what you use is taken. Bound.
Arrives in your Item Mall storage. Does not count toward milestones.
The next day of the 7-day loop goes straight into your bag, and the day counts toward your lifetime milestones.
HP Magic Potion, 20,000 HPHeals HP from a pool of 20,000; only what you use is taken. Bound.
SP Magic Potion, 20,000 SPRestores SP from a pool of 20,000; only what you use is taken. Bound.
Charm of Might+20% attack and defense for 1 hour. Works at any level. Bound.
A small extra, in your Item Mall storage.
An active minute is a minute in which your character does something: moves, fights, uses a skill or an item, chats or trades. Standing idle in a field does not count. All characters of your account add up to one counter.
The 7-day loop
Each claim moves you one day forward. The loop never resets: miss a day and you simply continue where you left off. Day 7 is the big one, then the loop starts again at day 1.
Charm of Might+20% attack and defense for 1 hour. Works at any level. Bound.
Certificate of Hunter (Trial)+50% item drop rate for 2 hours. Bound.
Red Eye (Grade 5)Use while enhancing Lv100-125 gear: halves the chance that a failed enhance destroys the item. Bound.
Gathering King's Touch (Trial)Gathering twice as fast for 2 hours. Bound.
Blue Mile (Grade 5)Use while enhancing Lv100-125 gear: halves the chance that a failed enhance lowers its + level. Bound.
Gathering King's Touch (Trial)Gathering twice as fast for 2 hours. Bound.
Charm of Might+20% attack and defense for 1 hour. Works at any level. Bound.
Certificate of Hunter (Trial) x2+50% item drop rate for 2 hours. Bound.
Lifetime milestones
Every day with at least 30 active minutes counts, for good. The counter never goes back, however long a break you take. Each milestone is delivered once per account, automatically, to your Item Mall storage.
Welcome back
Back after 14 days or more? Your first daily reward comes with a welcome-back gift on top:
Charm of Might x2+20% attack and defense for 1 hour. Works at any level. Bound.
Certificate of Hunter (Trial) x2+50% item drop rate for 2 hours. Bound.
For accounts with at least 10 hours of play time and a level 20 or higher character, at most once every 60 days.
The rules
- One set of rewards per account and UTC day, however many characters you play.
- Days change at 00:00 UTC. Active minutes from before midnight count for the old day.
- The daily reward goes into the bag of the character you are playing. If the bag is full, free a slot and it arrives within a minute.
- All rewards are bound to the character that receives them: they cannot be traded, dropped or sold.
- Item Mall storage: open the Item Mall in game and take the item out on the character that should have it.